Large City: Erewpm Yothäb Ÿhkphÿh

Erewpm Yothäb Ÿhkphÿh

Erewpm Yothäb Ÿhkphÿh
Example Undermountain architecture.
StateUndermountain
ProvenceDähechanxya Kingdom
Sub ProvenceZhÿyckuÿgavÿth Hold
RegionHûlu̽ Hûyî Holt
Founded1213
Community LeaderLord Dalofragrett
Area121 km2 (48 mi2)
Average Yearly Temp18°C (64°F)
Average Elevation4386 m (14389 ft)
Average Yearly Precipitation261 cm/y (102 in/y)
Population28375
Population Density234 people per km2 (591 people per mi2)
Town AuraAbjuration
Naming
Native nameErewpm Yothäb Ÿhkphÿh
Pronunciation/eˈruːpm/ /jothˈhəb/
Direct Translation[wild] [spinning machine]
Translation[Not Yet Translated]

Erewpm Yothäb Ÿhkphÿh (/eˈruːpm/ /jothˈhəb/ [wild] [spinning machine]) is a temperate Large City located in Zhÿyckuÿgavÿth Hold, Dähechanxya Kingdom, within the Undermountain.

The name Erewpm Yothäb Ÿhkphÿh is derived from the Goblin language, as Erewpm Yothäb Ÿhkphÿh was founded by Zêrg̈g̈m, who was culturaly Undermountain.

Climate

Erewpm Yothäb Ÿhkphÿh has a yearly average temperature of 18°C (64°F), with its average temperature during the summer being a warm 26°C (78°F) and its average temperature during the winter being a cold 10°C (50°F). Erewpm Yothäb Ÿhkphÿh receives an average of 261 cm/y (102 in/y) of precipitation, most of which comes in the form of rain during the spring. Erewpm Yothäb Ÿhkphÿh covers an area of nearly 121 km2 (48 mi2), and an average elevation of 4386 m (14389 ft) above sea level.

Overview

Erewpm Yothäb Ÿhkphÿh was founded durring the early 13th century in fall of the year 1213, by Zêrg̈g̈m. The establishment of Erewpm Yothäb Ÿhkphÿh was plagued by a lack of willing colonists. After attempts to pay people to resettle failed Zêrg̈g̈m struck deals with nearby nations and communities to establish Erewpm Yothäb Ÿhkphÿh as a prison colony.

Erewpm Yothäb Ÿhkphÿh was built using the conventions of Undermountain durring the early 13th century. Naturaly, all settlmentss have their own look to them, and Erewpm Yothäb Ÿhkphÿh is no diffrent. The city's buildings feature delicute timber framework hidden behind layer upon layer of finly ground plaster bleached to an almost glossy white sheen, with green clay tiled roofs and decorative brass-leafed trim. Even the smallest, poorest looking structures appear to be expencive thanks to the extreem elegence of the organic shapes and paterns going into their lofty, spire-y, vagly gothic designs. The more well off folks live in identicle homes, save for even shiner trim and a more whimsical appearance to their structures flowing forms.

Erewpm Yothäb Ÿhkphÿh is buildings are speckled and packed arround narrow paverstone streets with seemingly no patern to them. It appears as if the city's residents simply built streets as they pleased and squeazed buildings in wherever and howeave rpossible, creating an organic, frustrating to navigate, maze of a city. The city posesses a fortified albit thin wall of querried stone. This wall posesses most of the features of a castle wall, though it is constructed from cheeper inferior stone. It would pose a minor chalange for an attacking army, though it's clear the wall's true purpose is to crush the hopes of bandits and marauders. The city's failry decent fortifications have recently undergone extensive repairs and renovations, such that the repairwork is imeadiently apparent and can be spotted due to the diffring ages of materials. One can't help but wonder what brought the need for those repairs to the city.

Erewpm Yothäb Ÿhkphÿh has a very calm atmosphere. People can be seen relaxing, scocilizing, and going about all manner of business other than the daily grind. Men, women, children, all can be seen enjoying life in a laid-back way in the many parks which line Erewpm Yothäb Ÿhkphÿh’s streets.

Civic Infrastructure

Erewpm Yothäb Ÿhkphÿh possesses a Aethary Link for its accademic, government, and financial institutions. Public Aethary access is available through one or more of these intitutions.

Erewpm Yothäb Ÿhkphÿh has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.

Erewpm Yothäb Ÿhkphÿh has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Erewpm Yothäb Ÿhkphÿh. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Erewpm Yothäb Ÿhkphÿh's parks.

Erewpm Yothäb Ÿhkphÿh has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Erewpm Yothäb Ÿhkphÿh.

Erewpm Yothäb Ÿhkphÿh has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.

Erewpm Yothäb Ÿhkphÿh has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Erewpm Yothäb Ÿhkphÿh has a Guild of Nurses, which is tasked with caring for the elderly and infirm in accordance with local ordinances, religious values, and customs.

Erewpm Yothäb Ÿhkphÿh has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.

Erewpm Yothäb Ÿhkphÿh has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Erewpm Yothäb Ÿhkphÿh has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Erewpm Yothäb Ÿhkphÿh has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Erewpm Yothäb Ÿhkphÿh's public wards, blessings, and other arcane systems.

Erewpm Yothäb Ÿhkphÿh has an Millitary Academy which trains military officers and specilists.

Erewpm Yothäb Ÿhkphÿh possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the Large City. Erewpm Yothäb Ÿhkphÿh's grid is powered by a god's will and kindness.

Erewpm Yothäb Ÿhkphÿh's old civil lighting system was converted to Galvanic Lamps recently, and expanded to provide nighttime illumination to all city streets.

Erewpm Yothäb Ÿhkphÿh has a first rate hospital which caters to anyone in need of long term medical care.

Erewpm Yothäb Ÿhkphÿh has a library, which keeps a large collection of books, scrolls, and archives all manner of physical items. The library is open to the public, including the Aether Link.

Erewpm Yothäb Ÿhkphÿh has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Erewpm Yothäb Ÿhkphÿh's natural decorations nor waterways.

Erewpm Yothäb Ÿhkphÿh has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.

Erewpm Yothäb Ÿhkphÿh has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Erewpm Yothäb Ÿhkphÿh has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.

Cultural Notes

Erewpm Yothäb Ÿhkphÿh's garrison was built using a different architectural style from the rest of the town. The style used embraces individualism and experimentation. It emerged as a movement against traditional, classical styles and sought to make buildings dynamic and fun while breaking the rules. The style incorporated elements of previous architectural styles in exaggerated and whimsical ways. Traditional, conservative leanings were void in this era, with most scholars of architecture agreeing it was a time of “anything goes.”.

Due to the actions of local Kami, winter is recurring in Erewpm Yothäb Ÿhkphÿh.

The Church Grim near Erewpm Yothäb Ÿhkphÿh are known to be a mutant strain of the creature.

Erewpm Yothäb Ÿhkphÿh's citizens partake in a curious ritual relating to their local kami. It takes place in autumn and involves bloodletting to channel Illusion energies of tier 2 via oath swearing.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 54
  • Farmers: 83
  • Farm Laborer: 177
  • Hunters: 97
  • Milk Maids: 64
  • Ranchers: 38
  • Ranch Hands: 82
  • Shepherds: 65
    • Farmland: 114635 m2
    • Cattle and Similar Creatures: 7093
    • Poultry: 85125
    • Swine: 5675
    • Sheep: 283
    • Goats: 56
    • Horses, Mounts, and Beasts of Burden: 2837

Craftsmen

  • Arms and Toolmakers: 60
  • Blacksmiths: 65
  • Bookbinders: 35
  • Buckle-makers: 35
  • Cabinetmakers: 61
  • Candlemakers: 109
  • Carpenters: 93
  • Clothmakers: 78
  • Coach and Harness Makers: 30
  • Coopers: 76
  • Copper, Brass, Tin, Zinc, and Lead Workers: 40
  • Copyists: 27
  • Cutlers: 24
  • Fabricworkers: 61
  • Farrier: 210
  • Furriers: 18
  • Glassworkers: 97
  • Gunsmiths: 63
  • Harness-Makers: 26
  • Hatters: 59
  • Hosiery Workers: 20
  • Jewelers: 32
  • Leatherwrights: 70
  • Locksmiths: 27
  • Matchstick makers: 43
  • Musical Instrument Makers: 42
  • Painters, Structures and Fixtures: 35
  • Paper Workers: 41
  • Plasterers: 37
  • Pursemakers: 46
  • Roofers: 30
  • Ropemakers: 27
  • Rugmakers: 27
  • Saddlers: 54
  • Scabbardmakers: 65
  • Scalemakers: 31
  • Scientific, Surgical, and Optical Instrument Makers: 18
  • Sculptors, Structures and Fixtures: 27
  • Shoemakers: 26
  • Soap and Tallow Workers: 99
  • Tailors: 153
  • Tanners: 35
  • Upholsterers: 42
  • Watchmakers: 38
  • Weavers: 85
  • Whitesmiths: 22

Merchants

  • Adventuring Goods Retellers: 19
  • Arcana Sellers: 19
  • Beer-Sellers: 37
  • Booksellers: 45
  • Butchers: 70
  • Chandlers: 78
  • Chicken Butchers: 84
  • Entrepreneurs: 29
  • Fine Clothiers: 72
  • Fishmongers: 67
  • Florists: 17
  • Potion Sellers: 48
  • Resellers: 113
  • Spice Merchants: 38
  • Wine-sellers: 55
  • Wheelwright: 45
  • Woodsellers: 27

Service workers

  • Bakers: 135
  • Barbers: 131
  • Coachmen: 41
  • Cooks: 118
  • Doctors: 59
  • Gamekeepers: 45
  • Grooms: 25
  • Hairdressers: 94
  • Healers: 73
  • Housekeepers: 83
  • Housemaids: 166
  • House Stewards: 76
  • Inns: 27
  • Laundry maids: 48
  • Maidservants: 109
  • Nursery Maids: 51
  • Pastrycooks: 97
  • Restaurateur: 101
  • Tavern Keepers: 105

Specialized Laborer

  • Ashworkers: 40
  • Bleachers: 26
  • Chemical Workers: 16
  • Coal Heavers: 59
  • In-Town Couriers: 65
  • Long Haul Couriers: 63
  • Dockyard Workers: 56
  • Gas Workers: 14
  • Hay Merchants: 23
  • Leech Collectors: 75
  • Millers: 67
  • Miners: 64
  • Oilmen and Polishers: 45
  • Postmen: 61
  • Pure Finder: 37
  • Skinners: 85
  • Sugar Refiners: 16
  • Tosher: 43
  • Warehousemen: 118
  • Watercarriers: 59
  • Watermen, Bargemen, etc.: 85

Skilled Laborers

  • Accountants: 37
  • Alchemist: 41
  • Clerk: 56
  • Dentists: 28
  • Educators: 73
  • Engineers: 41
  • Gardeners: 28
  • Mages: 20
  • Plumbers: 30
  • Pharmacist: 33
  • Professors: 12
  • Scientists: 21
  • Wizards: 12

Civil Servants

  • Adventurers: 27
  • Bankers: 39
  • Civil Clerks: 64
  • Civic Iudex: 32
  • Consultants: 18
  • Exorcist: 72
  • Fixers: 35
  • Kami Clerk: 57
  • Landlords: 50
  • Lawyers: 34
  • Legend Keepers: 48
  • Militia Officers: 405
  • Monks, Monastic: 91
  • Monks, Civic: 81
  • Historian, Oral: 67
  • Historian, Textual: 33
  • Policemen, Sheriffs, etc.: 67
  • Priests: 135
  • Rangers: 39
  • Rat Catchers: 42
  • Scholars: 43
  • Spiritualist: 48
  • Slayers: 16
  • Storytellers: 107
  • Military Officers: 109

Cottage Industries

  • Brewers: 81
  • Comfort Services: 105
  • Enchanters: 31
  • Herbalists: 32
  • Jaminators: 109
  • Needleworkers: 91
  • Potters: 47
  • Preserve Makers: 94
  • Quilters: 42
  • Seamsters: 149
  • Spinners: 83
  • Tinker: 30
  • Weaver: 81

Artists

  • Actors: 29
  • Architects: 11
  • Bards: 43
  • Costumers: 17
  • Dancers: 32
  • Drafters: 18
  • Engravers: 23
  • Fine Furniture Carpenters: 13
  • Glaziers: 29
  • Inlayers: 26
  • Musicians: 91
  • Painters, Art: 14
  • Playwrights: 28
  • Sculptors, Art: 24
  • Wood Carvers: 88
  • Writers: 97

Produce Industries

  • Butter Churners: 91
  • Canners: 94
  • Cheesmakers: 101
  • Ice Merchants: 12
  • Millers: 59
  • Picklers: 48
  • Smokers: 36
  • Stockmakers: 32
  • Tobacconists: 45
  • Tallowmakers: 61

10937 of Erewpm Yothäb Ÿhkphÿh's population work within a Foundational Occupation.

15736 of Erewpm Yothäb Ÿhkphÿh's population do not work in a formal occupation, but do contribute to the local economy. 1702 (6%) are noncontributers.

Points of Interest

Erewpm Yothäb Ÿhkphÿh is cursed with recurrent spells of some troublesome disease. The affliction isn’t so fatal as to make living there impossible, but it adds suffering and expense to local lives. The plague might be the product of an ancient curse, the results of long lost toxic remains, or an unavoidable byproduct of whatever industry or purpose justifies the city. It’s probably not overly contagious, but visitors may be in some peril all the same.

POI

History

The the a bedroll of Transmutation, an a bedroll imbued with notable amounts of Transmutation energies was created near Êpíî-têsë Sêdè by in time immemorial, reportedly some time during the late 2nd century.

History